Shetcombe Farm v1.31 by Khettienna

Official Source 1: http://tesalliance.org/forums/index.php?/files/file/1174-shetcombe-farm/
Official Source 2: http://tes.nexusmods.com/downloads/file.php?id=41889

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DESCRIPTION
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Renovates Shetcombe Farm inside & out.

This may not be an ideal player house for everyone, as it was never really intended to be a "public release mod".  I built it very specifically for my character, her beloved companion, and her hound.  That means there aren't my usual multiple versions for compatibility, or my usual config menu for customization, things like that.  It just is what it is, for those who happen to like it.

Features: spellmaking/enchanting, static leveled alchemy, Cobl ingredient storage, Cobl grinder, Cobl luggage, no-requirement healing altar (have some tea!), endless chili pot, teleport spell, lots of safe storage, two elf-sized beds, one Elvis-sized bed, a stable for several horses, and one hunky Nord to live next door, hunt, and work the fields.  Path grids have been edited and seating has been made persistent to keep followers happy.

The quest item relevant to the house is on the edge of the bar nearest the door.

All meshes have been pyffi'd for best performance, all resources have unique file paths, and the plugin has been cleaned with TES4Edit for best compatibility.


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REQUIREMENTS
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Requires the latest official Oblivion patch.
Requires Cobl (both Cobl Main.esm and Cobl Glue.esp).
Requires OBSE.


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INSTALLATION
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Because this mod has no alternate or optional files, you may install it via BAIN or NMM, or create an omod directly from the archive if you wish.

Manual installation:
1) Use 7zip to extract the archive you downloaded to a temporary location.
2) Copy the contents of the extracted archive (minus the readme) to your Oblivion\Data folder.  Click "Yes" to overwrite, if prompted.
3) Activate the plugin in the launcher of your choice.

Please don't ask me how to install mods.  Here is a guide:  http://sites.google.com/site/khettienna/mod-user-guides/how-to-install-mods


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COMPATIBILITY, BUGS, & TROUBLESHOOTING
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One known bug:  The collision on the hutch is a bit off because I smooshed a few other meshes together to make it, and never fixed it.

There are probably other Shetcombe Farm mods out there, this will obviously conflict with those.

Mod Troubleshooting Guide:  http://sites.google.com/site/khettienna/mod-user-guides/mod-use-troubleshooting
I wrote this guide to help you troubleshoot mod problems, because I prefer to spend my time other ways.  Please respect that, and use the guide before asking for help.  If the solution isn't in the guide, I'm happy to lend a hand.  The fastest way to get help is to leave a comment on this mod's download page at TESNexus (linked at the top), or message me (Khettienna) privately at TESAlliance, Nexus, or the official Bethsoft Forums.


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CREDITS
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Thanks to/for, in no particular order:

--Garnet & Garak (meshes combined on bookshelf) for the booksets
--Garnet, for the hutch mesh & blue plaid fabric texture
--lutur, for the corn bundle
--kalikut, for the bedding textures
--grondy, for the cabinet meshes
--Hellborne, for the wall shelves
--Xiamara for the pillow meshes, which are now a pet bed and chili
--Vince Bly & Mountain Shack for the nail
--Zaldir for the Hunky Nord face, imported from Viking Village
--the Unofficial TESA Clutterers guild for the teapot & teacups
--Trollf for the free-standing lantern mesh
--Texian for the water statics
--Lady Nerevar for the spellbook texture
--the Cobl team for various goodies
--Greenwarden & Elm, I just don't know where Aya & I would be without you.  <3


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PERMISSIONS
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You may re-use any of this mod's content in your own Oblivion mods, as long as you don't charge money for it, you credit me for my work, and you credit anyone I credited for their work.

You may share this mod freely, as long as you don't charge money for it, and you include my original Readme.

Please enjoy.  =)